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发表于 2011-11-28 12:15
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How else do you want to change the genre? Some developers like Arc System Works put an emphasis on technical combos while the Soulcalibur series is more accessible. Where does Dead or Alive and its new system fit in?
记者:还有什么其他的你想改变的风格?比如ARC这样的厂商注重于技术向的连技,刀魂系列更易上手。DOA的新系统会如何?
Dead or Alive is different from both of those. We’re looking for simple, but deep fighting entertainment. We’re not looking to be a technical hardcore fighter. We want a game that a lot of people can have fun with, but people who want that depth can find it. When people watch the second part of the demo that will give players a sense of what we’re thinking of when we mean "fighting entertainment."
小弟:DOA不同于它们。我们在寻找简单但是深奥的格斗游戏。我们不会照顾一名核心格斗玩家。我们想要许多人能够从中找到乐趣,但是想深入的话也是没问题的。当看到演示的第二部分时,我们会把我们所想的”格斗娱乐“带给玩家。
Are you creating any new characters for Dead or Alive 5?
记者:会有新人么?
Yes, absolutely. It’s a numbered title, so we will have new characters. In the gameplay footage, you can tell the character designs have been updated as well. The characters that you’ve come to know and love will be changed too and players will feel the entire roster is refreshed.
小弟:是的,绝对会有。这是正统续作,所有会有新人的。人物设计同时也会更新。你喜爱的人物会改变,全员都会焕然一新。
Were there any ideas from Code Chronos that made it into Dead or Alive 5?
记者:有什么东西是从《代号:克洛诺斯》带到DOA5的么?(注:克洛诺斯是前传性质作品,已停止开发,其实应该就是DOAD的历代记模式)
As a project it has been canceled, but people who were involved with that project have worked on Dead or Alive 4, Dimensions, and Dead or Alive 5. There is a link there, but there isn’t a direct connection
小弟:作为一个已取消的项目,我们在DOA4,DOAD,DOA5都会围绕它的,但不会有直接的联系。 |
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